No Man's Sky Bug Report Megathread pt 2: [Synthesis] |
- Bug Report Megathread pt 2: [Synthesis]
- Update 2.24 feat. TRAILER LADY!
- I sort by color... Anyone else do this?
- Tower of the Atlas - UAS
- No atmosphere planets are SOOO beautiful!
- When NMS gives you the perfect meme :)
- Thank you, Mynameis2xsp, for your Venom Sac Farm! Xbox Weekend Mission
- Now we have the ability to make music in game!
- The only way to travel.
- Today, after countless hours accumulated over various saves, from scorched to paradise planets and everything in between, hundreds of ships fought and destroyed, and billions of credits spent, today I ride with my first ever jr co-pilot. NMS Community, meet Macchi. He’s in training to be my number 1
- I found a majestic Dolphin Narwhal the other day
- Driving home for Christmas. I can't wait to see those interfaces.
- Any Battlestar Galactica fans in the market for a used Viper Mk-2?
- A new update (2.24) has been released for NMS!
- Dino canyon
- I found an abandoned space station!
- At peace
- PS4 2.24 Patch notes
- Procedural Daft Punk
- 2 Fall
- POWWAAAAAA
- Both of these planets should have collided by now. The Universe is a mystery and I love it.
- Frigate shopping
- Starting my second gameplay since my PS4 was damaged and I lost all my data. Safe travels
- Gek the halls with boughs of Geknip, fa-la-la-la-la, la-la-la-la
Bug Report Megathread pt 2: [Synthesis] Posted: 16 Dec 2019 08:01 AM PST Please follow this template for reporting your bug!
Don't forget to submit your bugs here to the zendesk so they also go straight to HG! Another refresh of the bug reporting megathread! Check out part 1 below. [link] [comments] | ||
Update 2.24 feat. TRAILER LADY! Posted: 16 Dec 2019 08:03 AM PST
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I sort by color... Anyone else do this? Posted: 15 Dec 2019 08:05 PM PST
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Posted: 16 Dec 2019 04:21 AM PST
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No atmosphere planets are SOOO beautiful! Posted: 16 Dec 2019 03:27 AM PST
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When NMS gives you the perfect meme :) Posted: 16 Dec 2019 03:00 AM PST
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Thank you, Mynameis2xsp, for your Venom Sac Farm! Xbox Weekend Mission Posted: 16 Dec 2019 07:23 AM PST
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Now we have the ability to make music in game! Posted: 16 Dec 2019 08:15 AM PST
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Posted: 16 Dec 2019 04:07 AM PST
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Posted: 16 Dec 2019 08:35 AM PST
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I found a majestic Dolphin Narwhal the other day Posted: 16 Dec 2019 08:51 AM PST
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Driving home for Christmas. I can't wait to see those interfaces. Posted: 15 Dec 2019 01:23 PM PST
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Any Battlestar Galactica fans in the market for a used Viper Mk-2? Posted: 16 Dec 2019 06:17 AM PST
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A new update (2.24) has been released for NMS! Posted: 16 Dec 2019 08:25 AM PST
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Posted: 16 Dec 2019 05:57 AM PST
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I found an abandoned space station! Posted: 16 Dec 2019 04:25 AM PST
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Posted: 16 Dec 2019 06:18 AM PST
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Posted: 16 Dec 2019 08:13 AM PST 2.24 Patch Notes Added a new base prop, the ByteBeat Device. ByteBeat allows players to generate and compose their own procedural music. Switches and cabling have been added to allow this music to control other base features. To prevent accidental selling, the Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling. The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base. Restored the 'Friends Only' multiplayer permission setting, distinct from people in your group but not in your friends list. Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots. Fixed a hang that could occur when comparing freighters. Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship. The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation. Added the ability to see a starships' stats through the Analysis Visor, including the difference between 'core' and 'upgraded' stats. Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect. Fixed an issue that added one shell to the Position Ejector's clip size when adding reload speed upgrades. Fixed an issue with GTAO that caused many planets to appear slightly too dark. Added a new 'Ultra' setting for GTAO on PC. Plants placed in a base now get slightly bigger as they grow. Interactive objects that have been used are now hidden on the compass and in the Analysis Visor. Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed. Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed. Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels. Added a multiplayer message when collecting mission-critical objects. Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator. Fixed an issue with the Exocraft camera that made it difficult to aim weapons. Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons. Unavailable options in the build menu are now greyed out rather than removed. Fixed an issue that prevented players from deleting base parts while a wire is being placed. Fixed a number of animation issues with the solar panel. Improved the icon for the Teleport Cable. Fixed an incorrect icon in a mission from the Abyss update. Fixed an issue that caused some hostile plants to have incorrect HUD labels. Fixed a number of issues with warning arrows and health bars in non-HD resolutions. Fixed an issue that could cause players not to receive the correct rewards from Apollo's contact. Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world. The amount of rust and other junk substances found in damaged planetary machine has been reduced. Fixed a rare crash in the Build Menu. Fixed a rare crash in the planet generation system. Fixed a PC-only crashed related to getting player names for base parts. On PS4, fixed a crash when redeeming pre-order bonus content (this fix was already live on other platforms). On PS4, fixed an issue where falling off a frigate could lead to players continuing to fall after respawning (this fix was already live on other platforms). Made a number of minor optimisations to the texture caching system. Fixed a minor visual issue with water reflections in PSVR. https://www.nomanssky.com/2019/12/beyond-development-update-5-bytebeat/ [link] [comments] | ||
Posted: 16 Dec 2019 09:30 AM PST
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Posted: 16 Dec 2019 05:22 AM PST
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Posted: 16 Dec 2019 02:39 AM PST
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Both of these planets should have collided by now. The Universe is a mystery and I love it. Posted: 15 Dec 2019 05:56 PM PST
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Posted: 16 Dec 2019 05:57 AM PST When shopping for frigates... please have the green icon disappear after we've inspected it... when there are a bunch I lose track of where I've been and where I need to go [link] [comments] | ||
Starting my second gameplay since my PS4 was damaged and I lost all my data. Safe travels Posted: 16 Dec 2019 06:21 AM PST
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Gek the halls with boughs of Geknip, fa-la-la-la-la, la-la-la-la Posted: 16 Dec 2019 09:28 AM PST
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