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    Monday, April 13, 2020

    No Man's Sky Vapor City

    No Man's Sky Vapor City


    Vapor City

    Posted: 13 Apr 2020 02:50 AM PDT

    Something something be like

    Posted: 12 Apr 2020 04:59 PM PDT

    My first full sentence!

    Posted: 13 Apr 2020 03:18 AM PDT

    Shiny Disco Ball ��

    Posted: 13 Apr 2020 05:58 AM PDT

    My truck - It's an S-Class ��

    Posted: 13 Apr 2020 01:59 AM PDT

    bug or feature?

    Posted: 13 Apr 2020 12:51 AM PDT

    Family Photo

    Posted: 12 Apr 2020 11:47 PM PDT

    The Largest Freighter I've Ever Been Able to Pick Up. And it was for Free!

    Posted: 13 Apr 2020 05:57 AM PDT

    I had 0 clue you could see an eclipse in this game, absolutely phenomenal.

    Posted: 13 Apr 2020 04:55 AM PDT

    There’s a new Sheriff in town

    Posted: 13 Apr 2020 07:30 AM PDT

    HE DEAD

    Posted: 12 Apr 2020 07:41 PM PDT

    Another boring fall

    Posted: 13 Apr 2020 06:44 AM PDT

    Just going to visit my frieg- What the...

    Posted: 13 Apr 2020 07:08 AM PDT

    That's it, I've found my home planet

    Posted: 13 Apr 2020 03:57 AM PDT

    Since a year, I've improving and expanding this base so it can act as a hub for my network. I present you New Dawn (PC, Eissentam).

    Posted: 12 Apr 2020 01:45 PM PDT

    Oops, wrong game..

    Posted: 12 Apr 2020 11:22 AM PDT

    PROJECT STARDUST WIP! Lots left to do but Coming soon to a galaxy near you!

    Posted: 13 Apr 2020 08:42 AM PDT

    Gracid

    Posted: 13 Apr 2020 06:18 AM PDT

    Found this planet while showing my dad NMS for the first time (sorry for quality)

    Posted: 13 Apr 2020 05:34 AM PDT

    Disney is going to buy No Man's Sky! This picture is evidence

    Posted: 13 Apr 2020 07:43 AM PDT

    Errrm...

    Posted: 13 Apr 2020 08:29 AM PDT

    Ground and Air

    Posted: 13 Apr 2020 07:37 AM PDT

    I have to talk about the numerous Interior Lighting/Depth issues that the game suffers from (Image examples)

    Posted: 13 Apr 2020 06:17 AM PDT

    Quick pre-statement:

    This community has a habit of dismissing posts like this as hater posts. I would not have taken the time and effort in photoshop and in writing this post if I didn't care a whole lot about the game and wanted it to improve.


    Throughout my time with the game I have come across many visual issues that I cannot ignore no longer. I will highlight the most notorious ones in my opinion as well as demonstrate how it could look better.

    Atmospheric Depth

    When landing on a planet with no atmosphere some elements in the space sky are affected by the non-existent atmospheric / volumetric depth while the space itself is not.

    Example

    Not just the horizon of the planet itself is hidden under depth, but even freighters and other planets in the sky. When on a planet with no atmosphere, everything in space should look just like it looks like when you are in space.

    Additionally, when in an asteroid field in space, distant asteroids are affected by atmospheric depth even tho much farther objects such as planets are not. If there was some sort of volume in space that would make distant asteroids look misty, then objects as distant as planets would be impossible to see in such a cloud.

    Asteroids in space should not be affected by any atmospheric depth unless you are inside the dust of an asteroid ring.

    Example


    Interior Lighting

    Interiors built with the "basic" toolset do not light themselves up like the normal rooms, corridors and cuboid rooms do. Additionally, the decorative "lights" you can place down do not have an appropriate falloff making them light the area around them too brightly and fall off (dim down) too quickly making them not light up an appropriate area around them. In a standard render engine this can be described as a gamma issue, or a "linear workflow", but obviously in this case it is a problem with the game engine.

    Lit interior example

    Unlit interior example

    Next up, some bloom emitting objects inside standard rooms can light up the room to a criminal amount as well as blind you with an unreasonable amount of bloom if you step too close.

    Bloom Example


    Water interior / distance

    It is great that oceans were added to planets, but water has never been rendering properly, especially at a horizon angle which is what makes ocean vistas appealing.

    Example

    Finally, in the interior of an underwater room with glass (during day time of course) the room is too dark and looking outside does not even look like it's underwater at all.

    Example


    It really hurts because this game is always so close to looking incredible but at almost every angle it commits basic crimes like this that break every illusion. I understand that some people dismiss this as a "stylized artstyle" but stylization has nothing to do with basic lighting and depth principles of art. No art director with a shred of self respect would allow this level of visual inconsistency to exist for so long in a post 1.0 release.

    submitted by /u/38dedo
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