No Man's Sky Vapor City |
- Vapor City
- Something something be like
- My first full sentence!
- Shiny Disco Ball
- My truck - It's an S-Class
- bug or feature?
- Family Photo
- The Largest Freighter I've Ever Been Able to Pick Up. And it was for Free!
- I had 0 clue you could see an eclipse in this game, absolutely phenomenal.
- There’s a new Sheriff in town
- HE DEAD
- Another boring fall
- Just going to visit my frieg- What the...
- That's it, I've found my home planet
- Since a year, I've improving and expanding this base so it can act as a hub for my network. I present you New Dawn (PC, Eissentam).
- Oops, wrong game..
- PROJECT STARDUST WIP! Lots left to do but Coming soon to a galaxy near you!
- Gracid
- Found this planet while showing my dad NMS for the first time (sorry for quality)
- Disney is going to buy No Man's Sky! This picture is evidence
- Errrm...
- Ground and Air
- I have to talk about the numerous Interior Lighting/Depth issues that the game suffers from (Image examples)
Posted: 13 Apr 2020 02:50 AM PDT
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Posted: 12 Apr 2020 04:59 PM PDT
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Posted: 13 Apr 2020 03:18 AM PDT
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Posted: 13 Apr 2020 05:58 AM PDT
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Posted: 13 Apr 2020 01:59 AM PDT
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Posted: 13 Apr 2020 12:51 AM PDT
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Posted: 12 Apr 2020 11:47 PM PDT
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The Largest Freighter I've Ever Been Able to Pick Up. And it was for Free! Posted: 13 Apr 2020 05:57 AM PDT
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I had 0 clue you could see an eclipse in this game, absolutely phenomenal. Posted: 13 Apr 2020 04:55 AM PDT
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Posted: 13 Apr 2020 07:30 AM PDT
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Posted: 12 Apr 2020 07:41 PM PDT
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Posted: 13 Apr 2020 06:44 AM PDT
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Just going to visit my frieg- What the... Posted: 13 Apr 2020 07:08 AM PDT
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That's it, I've found my home planet Posted: 13 Apr 2020 03:57 AM PDT
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Posted: 12 Apr 2020 01:45 PM PDT
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Posted: 12 Apr 2020 11:22 AM PDT
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PROJECT STARDUST WIP! Lots left to do but Coming soon to a galaxy near you! Posted: 13 Apr 2020 08:42 AM PDT
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Posted: 13 Apr 2020 06:18 AM PDT
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Found this planet while showing my dad NMS for the first time (sorry for quality) Posted: 13 Apr 2020 05:34 AM PDT
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Disney is going to buy No Man's Sky! This picture is evidence Posted: 13 Apr 2020 07:43 AM PDT
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Posted: 13 Apr 2020 08:29 AM PDT
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Posted: 13 Apr 2020 07:37 AM PDT
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Posted: 13 Apr 2020 06:17 AM PDT Quick pre-statement: This community has a habit of dismissing posts like this as hater posts. I would not have taken the time and effort in photoshop and in writing this post if I didn't care a whole lot about the game and wanted it to improve. Throughout my time with the game I have come across many visual issues that I cannot ignore no longer. I will highlight the most notorious ones in my opinion as well as demonstrate how it could look better. Atmospheric DepthWhen landing on a planet with no atmosphere some elements in the space sky are affected by the non-existent atmospheric / volumetric depth while the space itself is not. Not just the horizon of the planet itself is hidden under depth, but even freighters and other planets in the sky. When on a planet with no atmosphere, everything in space should look just like it looks like when you are in space. Additionally, when in an asteroid field in space, distant asteroids are affected by atmospheric depth even tho much farther objects such as planets are not. If there was some sort of volume in space that would make distant asteroids look misty, then objects as distant as planets would be impossible to see in such a cloud. Asteroids in space should not be affected by any atmospheric depth unless you are inside the dust of an asteroid ring. Interior LightingInteriors built with the "basic" toolset do not light themselves up like the normal rooms, corridors and cuboid rooms do. Additionally, the decorative "lights" you can place down do not have an appropriate falloff making them light the area around them too brightly and fall off (dim down) too quickly making them not light up an appropriate area around them. In a standard render engine this can be described as a gamma issue, or a "linear workflow", but obviously in this case it is a problem with the game engine. Next up, some bloom emitting objects inside standard rooms can light up the room to a criminal amount as well as blind you with an unreasonable amount of bloom if you step too close. Water interior / distanceIt is great that oceans were added to planets, but water has never been rendering properly, especially at a horizon angle which is what makes ocean vistas appealing. Finally, in the interior of an underwater room with glass (during day time of course) the room is too dark and looking outside does not even look like it's underwater at all. It really hurts because this game is always so close to looking incredible but at almost every angle it commits basic crimes like this that break every illusion. I understand that some people dismiss this as a "stylized artstyle" but stylization has nothing to do with basic lighting and depth principles of art. No art director with a shred of self respect would allow this level of visual inconsistency to exist for so long in a post 1.0 release. [link] [comments] |
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