No Man's Sky Stumbled upon a solar eclipse on a deserted planet |
- Stumbled upon a solar eclipse on a deserted planet
- MOS Eisley Spaceport/Cantina
- Another part of my old moon base repowered... (PS4-Normal-Hilbert)
- I've only had this game for a few days, but I already really love it...
- Anomalous beauty
- Thanks you game, very cool...
- Once you scan a planet, that should be the last time you have to scan it.
- As an Aussie I appreciated finding this little space Kangaroo
- Don't laugh...don't laugh...don't laugh...don't
- A river runs through it (PS4 Euclid)
- Nexus City - build using unreleased build mod by u/nmskibbles
- Islands
- Felt like I was watching E3 gameplay
- On the next JoJo’s Bizarre Adventures...
- First time player here, and I LOVE this game!
- Monolith
- 100 Crash Sites: some stats and observations from a Gek scrapper/salvager
- I found Flanders. He is now selling shipaleediddledees at a tradiddely post near the center of Euclidaleedoodee.
- Protip: You can tell the direction of a distant hotspot in the Survey device by listening on headphones, and turning until the sound comes out of both speakers—especially useful when the visual indicator shows nothing is detected
- Came for the quicksilver, stayed for the views ❤️
- Indoor parking!
- What a beautiful scenery. My eyes are full of tears.
- Splitting the Galaxy!
- A place to wind down after a long day exploring.
Stumbled upon a solar eclipse on a deserted planet Posted: 29 Dec 2019 10:21 PM PST
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Posted: 29 Dec 2019 07:59 PM PST
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Another part of my old moon base repowered... (PS4-Normal-Hilbert) Posted: 29 Dec 2019 01:22 PM PST
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I've only had this game for a few days, but I already really love it... Posted: 30 Dec 2019 05:20 AM PST
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Posted: 30 Dec 2019 04:43 AM PST
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Posted: 30 Dec 2019 04:12 AM PST
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Once you scan a planet, that should be the last time you have to scan it. Posted: 30 Dec 2019 01:09 AM PST It's ridiculous that it is required to scan the same planet over and over again if you leave the game or system and then come back to it. If that information can stay in the discoveries tab, then there is no reason to have to keep scanning it. It's just dumb. Also, it's dumb that discovered locations on the planet don't stay discovered. If I come back to a planet and want to hit up a trading post, I should be able to pull up a menu showing all the locations I discovered and pick the one I want to set a course for. These things should be basic options. [link] [comments] | ||
As an Aussie I appreciated finding this little space Kangaroo Posted: 30 Dec 2019 06:07 AM PST
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Don't laugh...don't laugh...don't laugh...don't Posted: 29 Dec 2019 11:35 PM PST
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A river runs through it (PS4 Euclid) Posted: 30 Dec 2019 07:33 AM PST
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Nexus City - build using unreleased build mod by u/nmskibbles Posted: 30 Dec 2019 02:52 AM PST
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Posted: 30 Dec 2019 06:26 AM PST
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Felt like I was watching E3 gameplay Posted: 30 Dec 2019 07:11 AM PST
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On the next JoJo’s Bizarre Adventures... Posted: 30 Dec 2019 04:41 AM PST
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First time player here, and I LOVE this game! Posted: 30 Dec 2019 07:15 AM PST I recently got swarmed by about 10 people telling me the game has gotten so much better, and while I believed them I just had to see for myself. Upon seeing the game half off on Steam, I picked it up to then discover it had VR support! Awesome! The past two days, although I haven't played much, I've loved every single second I've played. Mining materials, collecting the elements from them, and discovering new minerals, flora and fauna is a surprisingly fun and engaging experience. And the fact that you get paid to discover things?! THIS IS GREAT! Soon enough, I hopped in my space ship... To the stars I went! I spent a few minutes spiraling out of control before I figured out how everything worked. Pulse engines online! Here comes another planet! Whew! This one's not radioactive! Or on fire! Or frozen! I think I might just set up a base here. inventory full I plopped down a little wooden hut and waited out a hot rain storm while I put down a refinery to make some sweet, sweet Chromatic Metal. The key to everything I needed at the time. Then I explored the planet I had so quickly called home, just to discover a bunch of little drone things. They seem friendly eno- OH GOD THEY'RE SHOOTING ME! RUN AWAY! inventory full I found a space station, and brought some cubes I found in a cave, which I then sold to them for... Wait, how much?! EIGHT HUNDRED THOUSAND UNITS?! What are you gonna do with those cubes? Why do you need them? Did I just sell them a weapon of mass destruction not knowing what it was? Eh, who cares, I have money now! I decided, hey, this is really fun. I should get some friends in here! So I hopped on Discord and said "Hey Friend 1 and Friend 2 you guys gotta get this game." And so they did, and I joined them. I found myself on a snowy planet full of even more Sentinels and told my friends not to shoot anything near them. "But why?" "Just... Trust me on this." So I told them the game has VR support. They happen to have VR but like me, didn't wanna try it out immediately while still learning everything. So they said "Hey you should try it out for us" "Yeah, let us know how it is." So I left the game, plugged in my headset, booted the game back up and... WOW I love this loading screen now. And suddenly I was back in the snow. "How does it load faster in VR?!" "Yeah that's weird, should be the other way around" I moved my arms. I walked around. I stood there really admiring the world around me. It was beautiful. And then I see a prompt in the bottom right of my HUD: "Reach behind you and press right grip to pull out your Multi-Tool." So I did. This one simple action was such an amazing aspect of the game to me that I put it back, and pulled it out, and put it back, and discovered I can't be left-handed, and pulled it out again. I loved it. I loved having to physically interact with my own gear. I starting mining things. Point, aim, shoot, point, aim shoot, point, aim, shoot! Such a basic part of the game now felt so amazing to do that I just couldn't stop myself. So the Sentinels had to stop me. Inventory full. I got in my ship, having to practically climb into it with the pulling action it made me perform to get in. I then discovered, PHYSICAL CONTROLS!!! Throttle and control stick in front of me, I had some idea what to do. Throttle to the max, I took off, suddenly spinning out of control again. "How do I steer this thing?!" "I dunno, why are you asking us?" "We just learned to fly too!" Well, so had I. After spinning out of control for a few minutes, again, I made my way to the nearest trading station. I pulled out some little statues and sold them, and was soon followed by one of my friends. He laughed at me for how I ran, because apparently my arms go into my body when I run? My other friend started screaming, HELP! THERE'S BUGS TRYING TO KILL ME! "Bugs? What kind of bugs?" "SOME BIOLOGICAL HORRORS" "Oh yeah that happens" "How are you that casual about it? Just oh yeah you get attacked by giant bugs sometimes" "Yeah that's not the biggest discovery I've had to today!" So friend 1 and I went to go help friend 2. Me using my head, I stayed in my ship and promptly launched a very random air strike as I desperately tried to aim at the little creatures. "OH GOOD THERE'S FRIENDLY FIRE!" "SORRY!" I landed and got on my feet to deal with these things face to f- "AAAAAHHH IT'S JUMPING AT ME! GET IT OFF ME! HELP!" Friend 1 finally had the common sense to say "Hey guys, get off that planet!" So we did. Back into space we wen- "AAAAHHH THERE'S SPACE PIRATES SHOOTING AT ME!" "Hold still we're shooting them for you!" Throughout all of this, I couldn't help but laugh so hard I nearly fell over. This is the most exhilarating, incredible experience I've ever had in any videogame, ever. Every moment I'm not playing it, I want to play it. Every moment I'm playing it, I love it. More people need to know what a great game this is! [link] [comments] | ||
Posted: 30 Dec 2019 06:27 AM PST
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100 Crash Sites: some stats and observations from a Gek scrapper/salvager Posted: 30 Dec 2019 09:45 AM PST After 2.24 dropped, I decided to start a new run as a 'scrapper and salvager'. The intent was to see if I could make a living through only the income from scrapping ships and raiding storage depots. The only thing I crafted were superconductors. I sold all other mats from the storage depots, only hanging onto thermic condensate, nitrogen salt, and enriched carbon, crafting and selling superconductors as I was able. Scrapping ships was my other source of funding. My play style was to concentrate on one planet in the system and scour it through an organized search pattern to see what I could find. Whenever I play, no matter what my other focus may be, I'm always on the search for Alien or Experimental multitools. When I see there's one of these in the system, if there's the possibility of S class I'll try to find the S class cabinet. This fits in perfectly with the 'scrapper/salvager' idea, as they both require methodical searches. I fly in third person and fairly low to the ground, constantly using the ship scanner and doing a visual scan. The vast majority of the crash sites I found (88 of 100) were located by spotting them visually. So after finding 100 crash sites, here are some results and stats: 53 sites with claimable starships with total scrap value of 236.2 million units 42 crashed ships with pilots 5 empty sites (one was a repeat of a site I'd already been to) All empty sites were from Transmission Towers 13 crashed Explorers 9 crashed Fighters 17 crashed Haulers 14 crashed Shuttles 7 crashed ships found via Transmission Towers. 1 of the crashed ships was Artemis' ship (one of the Explorers). C CLASS Ships found: 16 (3 Explorers, 1 Fighter, 9 Haulers, 3 Shuttles) B CLASS Ships found: 27 (8 Explorers, 7 Fighters, 4 Haulers, 8 Shuttles) A CLASS Ships found: 7 (1 Explorer, 1 Fighter, 3 Haulers, 2 Shuttles) S Class Ships found: 3 (1 Explorer S19+5, 1 Hauler S48+8, 1 Shuttle S28+8) BLUEPRINTS received from the distress signal pod: 20 -> Teleport Receiver, Hazmat Gauntlet, Economy Scanner, Cadmium Drive, Phase Beam, Conflict Scanner, Advanced Mining Laser, Superoxide Crystal, Hot Ice, Plasma Launcher, Pulse Spitter, Combat Scope, Geology Cannon, Positron Ejector, Oxygen Filter, Infraknife Accelerator, Cyclotron Ballista, Scatter Blaster, Fuel Oxidizer, Microprocessor. A couple interesting things to note: 1) In the first system I warped to, there was an Experimental rifle in the A class tier. So I started a search for the S class version. This one was stubborn as hell and took me over 120 minor settlements before I found it. But it also resulted in me finding 29 of the 100 crash sites on one planet alone. 15 of those sites yielded claimable ships. 2) When I warped out of my starter system, I had 16.4 million units. When I warped out of the second system, I had 136.5 million units. By the end of the 100 crash sites found (about 50 hours of play), I'd also found 6 glyphs. In the second system I'd warped to, I managed to bag a yellow squid ship, but what I was really after was a Tier 1 Explorer that I'd seen. It had the 'hopper' style body and the two long straight wings that make it look kind of like a glider. I was waiting for an S class to show up at a trading post, as I wanted to start from that tier so I wouldn't have to spend nanites to upgrade the class. This thing was stubborn as hell and didn't want to pop as S class. So I was ready to buy a different S class Explorer that had landed, when the one I wanted finally appeared as S class. And it had a base jump range of 180.1 LYs. So it took me about .1 seconds to grab it. Over the course of finding these 100 crash sites, I never bought any ships to scrap except if an S class landed by me when doing business. In the end, I bought 7 S class ships to scrap. By the time I'd found the 100 crash sites, I'd fully upgraded my Explorer to 48+21 (note: with the S class hyperdrive modules I got from scrapping S class ships, I've currently got a jump range of 3094.5 LYs) and got a good start on upgrading the squid ship. I'd also bagged an S class 24 slot Experimental rifle as well as an S class 24 slot Alien rifle. After about 50 hours of play I'd amassed 496 million units after expenses. That equates to about 10 million units and 1 claimable crashed ship per hour. Roughly half of that was from scrapping crashed ships. Not the fastest way to make units, to be sure, but still a quite respectable income stream. Of course, early on, the units aren't flowing as fast, but it doesn't take long with my play style to start finding crashed ships and storage depots, and then the units start to pile up. I also had close to 40,000 nanites, the bulk of which came from selling off upgrade modules recovered from scrapped ships. As you can see by the stats, about half of the sites had pilots, so no claimable ship. I don't know whether this means there would have been more crashed ships to claim before the pilots were introduced or whether HG added more chances of crash sites and had a percentage of them spawn pilots. Either way, although it's always disappointing to find a crash and realize there's a pilot there, you can still find plenty of crashed ships if you put in a dedicated search. I can post the raw data as well, if anyone's interested. [link] [comments] | ||
Posted: 30 Dec 2019 04:42 AM PST
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Posted: 30 Dec 2019 08:05 AM PST Note: if the survey "sound" plays a lot of times really fast, it means you are beyond even the "auditory" range of the Survey Device. However this rarely happens. Personally, I think it should show visually from the same range as auditory detection, since not everyone can hear, and when you're not using headphones, the auditory feedback alone is not very helpful. [link] [comments] | ||
Came for the quicksilver, stayed for the views ❤️ Posted: 30 Dec 2019 07:43 AM PST
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Posted: 30 Dec 2019 07:42 AM PST
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What a beautiful scenery. My eyes are full of tears. Posted: 30 Dec 2019 12:47 AM PST
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Posted: 30 Dec 2019 02:17 AM PST
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A place to wind down after a long day exploring. Posted: 29 Dec 2019 12:11 PM PST
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