No Man's Sky when NMS and WSB overlap... |
- when NMS and WSB overlap...
- Even Sean knows how crazy this is hahahahaha
- I am going to fully excavate this crashed freighter. I will periodically update
- What seems to be be officer, problem?
- [UPDATE]: Starting on the front half. Got a good section so far, and I welcome any help! I'll put the planetary coordinates in the comments
- This lonely tree
- Still don’t know shit about the game. But LOVING the photo mode!!
- This was 100% me when I started playing
- When I land on a crappy planet:
- Most colorful paradise planet in a 3 planet system with all paradise planets in Isdoraijung. 2 colored grass, 2 colored lighting, 2 color night sky and 4 colors of trees. 14 cool animals, red water that looks blue from distance and ring planet in sight. No sentinel/storms Korvax T3
- heres a little doodle i did the other day too lol.. its not very good T^T
- Above the clouds
- This creature really mooooved me
- The big creepy walker.
- A reply to Sean Murray’s tweet about the current Wall St. fiasco.
- The storage space in NMS backpacks
- So this derelict freighter is where the Among Us Imposters came from. Guys, spread the word before they—
- Took me 550 hours to find first shark!
- New to NMS? This post should help. Upvote if you dig the info and maybe we can help newer players not feel so overwhelmed.
- Are communication stations supposed to be in space????
- Honestly thought this was from NMS when I saw it. 100 hours into this game now, it’s starting to leak into RL.
- My father passed away this month as I first began playing No Man’s Sky. I just want to say thank you to the developers who stuck with it and the awesome community. This game is a real masterpiece. It’s everything I could’ve ever wanted from a sci-fi space exploration game.
- She’s a gamer
- Former owner of a large Activated Indium plant turns to local star system to become their main NipNip dealer... Just a little more interior to do and I’ll be done with this bad boy. I call it “Crescent Island Estates” (PS4, Normal,Euclid)
Posted: 29 Jan 2021 03:52 AM PST
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Even Sean knows how crazy this is hahahahaha Posted: 29 Jan 2021 04:40 AM PST
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I am going to fully excavate this crashed freighter. I will periodically update Posted: 28 Jan 2021 06:13 PM PST
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What seems to be be officer, problem? Posted: 29 Jan 2021 03:14 AM PST
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Posted: 29 Jan 2021 05:56 AM PST
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Posted: 29 Jan 2021 06:49 AM PST
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Still don’t know shit about the game. But LOVING the photo mode!! Posted: 28 Jan 2021 09:45 PM PST
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This was 100% me when I started playing Posted: 28 Jan 2021 07:10 PM PST
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When I land on a crappy planet: Posted: 29 Jan 2021 09:55 AM PST
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Posted: 29 Jan 2021 06:39 AM PST
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heres a little doodle i did the other day too lol.. its not very good T^T Posted: 29 Jan 2021 05:29 AM PST
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Posted: 29 Jan 2021 05:17 AM PST
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This creature really mooooved me Posted: 29 Jan 2021 09:00 AM PST
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Posted: 29 Jan 2021 12:08 AM PST
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A reply to Sean Murray’s tweet about the current Wall St. fiasco. Posted: 29 Jan 2021 09:39 AM PST
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The storage space in NMS backpacks Posted: 29 Jan 2021 02:43 AM PST
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Posted: 28 Jan 2021 04:33 PM PST
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Took me 550 hours to find first shark! Posted: 28 Jan 2021 11:35 AM PST
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Posted: 29 Jan 2021 08:06 AM PST Welcome to No Man's Sky interlopers. There are so many posts from new players these days asking the same questions I thought I would talk about a few things here to help you get started. This is not a guide that will give you too many specifics on exactly how to do things. It is meant to help save you a few hours learning things the hard way and to point out some things that a lot of people miss or don't discover for dozens and dozens of hours. This game is huge and there are a lot of little things to pick up but none of it is too challenging. There are not major spoilers here but I do mention some places and items that everyone will eventually come across so if you don't want to know anything about the game then don't read any further. First I want to urge new players not to feel rushed. There is a lot of chatter on the reddit feed and other sites about a lot of NMS shiz. You will likely play this game for hundreds of hours. There aren't too many things you can do that will cause you to miss out on anything, just relax. Part of the fun of exploring the systems and galaxies is figuring it all out. If something seems weird or hard to understand at first just give it some time. If you get really stuck then there is a post or YouTube video about it I'm sure. Keep your multiplayer turned off in your network settings unless you are actively playing with a friend or you are wanting to interact with other players in the Anomaly or in a busy/popular system. The game runs substantially smoother this way. Thoroughly explore all of your menus. It is easy to miss little things like the ability to craft multiples of an item at once, or the build camera, or switching between multitools if you have more than one. Explore those menus. Keep your Base Computer Archives secondary mission up to date once it becomes active, it unlocks some useful things for free in the early game. Not everything in the game is buggy. Yes there are some glitches and bugs and you will come across them and they will annoy you, but just because something isn't straightforward or obvious doesn't mean it's bugged. Sometimes the game just wants you to think about things and figure it out. And sometimes it's buggy and it sucks. Save constantly. Save before you do anything new. And make a hard save at a save point or beacon, don't rely on your auto save. If something goes awry then you can always reload your last save but getting out of your ship will auto save your game so keep a hard save as a fall back position anytime you're doing something you're unsure of or adventuring some place new just in case. During your early game hours just try and keep yourself alive and follow the story. The first 4-10 hours are basically tutorial mode. You don't need to worry about building a sweet base and you don't need to worry about having the best of anything. I suggest just sticking with the story until you gain access to the Anomaly, you are asked to build some terminals at your base and you get your first freighter. All of these things will give you access to a huge array of equipment and items as well as expose you to new parts of the game in a more guided fashion than if you try to rush out and do everything right away. The base terminal quests give you free access to a lot of things and your freighter will help you develop a passive economy aside from any farming/mining/crafting you get into. The Anomaly is where you can unlock most of the items and mods you will need, where you can interact with other players and where you can do missions solo/multiplayer for quicksilver and other rewards. Quicksilver allows you to buy customization items (and a couple other sweet goodies) at a kiosk in the Anomaly. It won't be long before money is no object for your character. Don't worry about being rich right off the bat. Money can help speed things up in several ways but you only really need about half a billion dollars for the whole game. That seems like a lot in the beginning but it isn't. I can easily churn out over a billion dollars an hour now if I want to. In the very beginning, upgrading your scanner is an easy way to make money, especially if you like exploring a bit. A fully upgraded scanner will give you tens to hundreds of thousands of credits for discovering flora and fauna and that's a lot in the beginning. If you find a planet with ancient bones in the description you can dig them up and sell them for a nice bit of space cash. Chlorine duplication is an excellent way to make millions before you have the equipment necessary to mine Activated Indium, which you may have noticed is a very popular way to make money. Once you open up some blueprints (more on that in a sec) you will have a lot of options for getting rich. A quick note on mods. There are a lot of posts with questions about these. You are allowed any and all mods that you can craft with a blueprint as well as six purchased/looted mods for any particular piece of equipment. This is true for your ships, vehicles and exosuit. You have to keep your purchased/looted mods limited to three per inventory tab. You can have three on your main page and three on your tech tab. If you try to install more than three purchased/looted mods on one tab you will get a "tech overload" message and have to remove one. Just keep them split up between the two tabs and you're good. Because of this you can only have 3 purchased/looted mods for each piece of equipment on your multitool as it only has one inventory tab and you can't split them up. You may have noticed a glow around mods of the same type when they are next to each other in your inventory. This represents the adjacency bonus. It benefits you to keep mods of the same type in a group. While it feels nice to have sleek lines of organized mods you should group them in blocks (or squares) rather than lines as the adjacency bonus is stronger that way. Keep your S class mods at the center. There are several YouTube videos that explain this in detail if you get stumped organizing your mods. Buried Technology is your friend. You will see it in your visor when scanning a planet. Not only is it valuable to sell in the beginning but it is the currency that unlocks building items, plants and vehicles in the Anomaly. If you are patient and go through your base terminal quests and base computer archives, you will get a lot of things for free but you are always able to spend buried tech and unlock items when you want. Four of the five kiosks in the Anomaly take nanites as currency but the construction kiosk takes buried technology. One of the primary limitations during the early game is your limited inventory space. Your exosuit inventory can be expanded at a terminal on the right side of space stations every time you warp into a new system. The cost to expand exosuit inventory this way goes up a little each time you do it and caps at a million dollars per expansion. You can also gain exosuit inventory slots using drop pods found on planets. If you are exploring the various building types then you will come across a drop pod eventually. You will also find drop pod coordinates for sale at various terminals and as loot occasionally. The more you explore, the more ways you will find to help yourself out and make use of various structures that you encounter. Your starship inventory can be expanded in several ways also. There are free augmentations that are acquired in several ways (mostly from freighter related things, we will talk about that in a sec). You can purchase storage from the holographic starship terminal at a space station (I don't recommend this, it is heinously expensive. Purchasing a fully upgraded starship inventory costs over 3 billion dollars for most starships) and you can gain storage augmentations by scrapping starships. You scrap starships at the same terminal where you upgrade your starship storage, you will see the option there. You can acquire starships to scrap by claiming crashed ones on planets and by purchasing them from NPC's. Most starships that you scrap will give you a storage augmentation for the ship that you want to modify and you will also gain upgrades for your ship components and valuable items to sell. I have found that scrapping S class ships in a tier 3 system is best. While they are the most expensive to purchase they come with more valuable items and you are likely to actually make money in the long run. Frigate missions that you send out from your freighter bring back quite a few starship storage upgrades as well. Let's talk freighters. There is always a lot of chatter on-line about how to get a sweet Capital Ship and how to get it for free. Your first freighter is always free. An event will trigger after certain conditions are met and you have warped to a new system at least five times. My advice is to take your first freighter when this happens. Do NOT concern yourself with getting the sweetest possible Capital Ship right away. It is not necessary and there is plenty of time to get the ship of your dreams. It is a better use of your time to get a freighter and learn about hiring and using your frigate fleet. Having a freighter is a huge game changer for several reasons. There are five types of frigate that you can purchase for your Freighter fleet; Combat, Explorer, Industrial, Trade and Support. You can own 30 frigates so having six of each gives you a perfectly balanced fleet. When you get your freighter it will guide you through how to hire frigates and send them on missions. Once you are fully stocked up on frigates send out 4 of the specific mission frigate and one Support class for each mission. Your frigates level quickly so buy C class frigates when you can as they are cheaper and you want a full fleet as soon as possible to get that money coming in. Once you have a full fleet your missions usually bring in twenty to forty million dollars a day as well as some sweet loot that's hard to come by. On the bridge of your freighter is a terminal where you can upgrade it. I highly suggest purchasing the Matter Transporter as one of your first purchases at that terminal. You will have discovered by this time that you can build up to 10 storage containers at your bases. The storage containers are numbered 0-9 and you can rename them to stay organized. If you have basic minerals in storage container number 3, then anywhere you build storage container 3 you will have access to what's inside it. If you fill it up at one base and then go somewhere else and build another base and plop down your storage, everything you had inside the container is available at the new location. Pretty cool. If you have the matter transporter and build copies of your storage containers on your freighter then you can access all of the inventory inside them anywhere in the universe that you are, provided that you call your freighter into the system. You can call your freighter anywhere in any galaxy, and between galaxies, from the surface of a planet. If you call your freighter from space you must be within it's hyperdrive range. You will notice that any ships you own are automatically in your freighter's hangar. This makes scrapping ships for storage upgrades really easy. If you claim a crashed ship on a planet you don't have to repair it to get it into space, the next time you are in your freighter it will be there. A good trick is to claim a ship, fly your good ship near the space station, call your freighter in close and then just repair the launch thrusters on the junk ship and fly it right into the space station. Since it won't have a working pulse drive or shields or weapons you don't want to fly it far but you can get it right next to the station by using your freighter then scrap it. You will eventually be guided to the Scrap Dealer by a secondary quest prompt but you do not have to wait for the prompt to start buying things there. The Scrap Dealer has a shop on the right side of space stations. This kiosk is where you can purchase Emergency Broadcast Receivers that locate derelict freighters. Don't confuse the Space Anomaly Derelict Freighters with EBR Derelict Freighters. The ones you stumble across occasionally when pulsing around are not where the sweet loot is. EBR's cost (sequentially) 5, 10, 20 and cap at 30 million dollars and the cost resets every day. You can buy as many as you can afford but all of them purchased the same day after the fourth cost thirty million dollars each. You can also acquire one free EBR a week in the Anomaly from a vendor. The free one comes out on Mondays so don't forget to check. If by this point you have done your base terminal quests, you own a freighter and are sending your frigates out or you have any kind of economy going at all then you can afford a couple EBR's every day and you can do a couple Derelict Freighter missions. You usually make $2-10 million in valuable loot, you get upgrades for your freighter, and you can make around five thousand nanites per run through so they are very cool missions to do. Each system spawns one derelict freighter layout and they are procedurally generated so if you find one you like you will always know where to find it and if you don't like one then you will know not to use a beacon in that system again. They vary in size and difficulty and can be quite dangerous to new players. Be sure to have a good hard save before you start attempting them your first few times in case you come across a hard one and get yourself kilt. It is also a must to have a cold protection mod or you can freeze quickly. You will figure out how to make the most of derelict freighters and their loot as you go through them but I will say that the final terminal at the end gives you the option of receiving an upgrade mod for your freighter, a storage upgrade for your freighter, or a handful of nanites. Blueprints! Once you grind through the blueprint acquisition you will have all the sweet casholla you could ever want and you'll never have to hunt down another solar mirror. You will find blueprints on occasion but the most reliable way to get them is at a Manufacturing Facility. There are several ways to locate MF's but the most reliable way is to use a planetary chart from the cartographer at a space station. You trade navigation data for planetary charts and you're going to want the "Secure Facility" chart. You will notice little glowing cubes on the tables and counters in the space station. Most of these give you nav data (some give you a few nanites) and you get nav data by activating the save beacons near buildings on planets. There are a few other ways to get nav data that you will come across also. Once you have some charts, head to a nice safe planet and activate one. The chart will locate one of 3 structures; a Manufacturing Facility, an Operations Center or a Supply Depot. MF's are the only ones that give you the potential for choosing your reward and one of the choices is to unlock a new blueprint. These facilities are listed as secure because they are guarded by sentinels and the entry doors must be blasted open. I recommend having at least one good weapon before you head out to do this so that you can get inside quickly and don't have to mess with the sentinels. Some people blast open the doors with their starship weapons before they land but a reasonably modded weapon will get you inside fast enough if you don't want to do that. Once you are inside there is a terminal with a little puzzle to solve. About 60% of the time you should get the option to choose your reward after solving the puzzle correctly. Other times you will get a random reward or no reward at all. If you have been to the Anomaly and looked at the missions in the Nexus you may have noticed a reward called a Factory Override Unit. If you have any FOU's in your inventory when you successfully gain access to an MF terminal then you can unlock as many blueprints as you have FOU's for. I personally stored up 4-10 before I set out to open up blueprints and it makes it a lot less grindy although you can just keep hitting up as many MF's as you can find and grind it out one blueprint at a time. Once you have all of the blueprints unlocked you can make Stasis Devices and Fusion Igniters which are worth over 15 million dollars each. Of course there are a lot of other cool and valuable items to make along the way as you open up blueprints but those babies are at the top. I can easily craft a hundred or so in under an hour with the farms and gas extractors I have set up. If you've been to the Anomaly with your multiplayer turned on you have likely been gifted a few of these by late game players. To summarize; take it easy, stick with the story for a while, exploration is your friend. All will be revealed. Figuring things out is fun. If it seems overwhelming don't worry-it is! You don't have to do everything right away. Just keep some sodium, oxygen and carbon in your pack and keep yourself alive. Everything will come in time and if you can't figure it out in the end there's a Reddit post or a YouTube video to answer your question guaranteed. There are a lot of things I did not say in this "guide" of sorts. I didn't mention the importance of dihydrogen or how oxygen can duplicate a lot of things in a refiner (like chlorine). I didn't suggest an order of operations for unlocking construction items or how to wire switches for automatic doors. I didn't list all the items that refine directly into nanites or how reloading a save restocks mod shops at space stations instantly. All of that information and more is out there but I suggest seeing what you can figure out before you look everything up. I'm around 300 hours into the game at present and I learn new things all the time. Grah! [link] [comments] | ||
Are communication stations supposed to be in space???? Posted: 29 Jan 2021 09:24 AM PST
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Posted: 29 Jan 2021 05:10 AM PST
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Posted: 28 Jan 2021 09:53 PM PST
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Posted: 29 Jan 2021 10:02 AM PST
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Posted: 28 Jan 2021 03:26 PM PST
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