• Breaking News

    Saturday, March 28, 2020

    No Man's Sky I just discovered the filters in photo mode... that's my latest base :)

    No Man's Sky I just discovered the filters in photo mode... that's my latest base :)


    I just discovered the filters in photo mode... that's my latest base :)

    Posted: 28 Mar 2020 02:51 AM PDT

    I think I just stumbled across a stash of dirty secrets?

    Posted: 27 Mar 2020 05:45 PM PDT

    I'm an artist who occasionally illustrates movie posters. Stuck in isolation, I decided to pay homage to my favourite game...

    Posted: 28 Mar 2020 08:52 AM PDT

    I found an ancient Pokeball and out popped a Pikachu!

    Posted: 27 Mar 2020 10:33 PM PDT

    You all said he was a myth, but I found him - the legendary Chrome Vy'keen!

    Posted: 28 Mar 2020 07:00 AM PDT

    Serious NMS Vibes

    Posted: 28 Mar 2020 04:52 AM PDT

    No Man's Sky 4-bit computer - Almost done

    Posted: 28 Mar 2020 06:35 AM PDT

    No Man's Sky 4-bit computer - Almost done

    Hello interlopers, your NMS mad scientific here. I have continued building this giant machine and I can say that it's almost done, as you see there are some 8-led displays for visualizing the computer output, on the left a 4-bit input and a master switch.

    'Little' 4-bit computer

    In the process of building this, I have discovered some constraints of the game itself that I didn't know about:

    - There is a limit of logic gates (switches) per area. The switches don't autoeliminate themselves but apparently they don't exist, you can't see them. I suppose that the game itself only renderizes some of them for saving resources. In consecuence of this sometimes I have to make the circuits without seeing the switches, like hardmode electronics you know.

    - The second fact linked to the switches per area is that some base parts work in the same way: suddenly they start dissapearing and everything looks like a big mess.

    In order to bypass such limitations, I'm trying to optimize the circuits so I have to use the minimum posible number of switches to build this. There are only three essential components which are left: ROM, Program Counter and decoder for 8-bit display. Decoder must be built using switches but I have had a beautiful idea for the ROM & Program counter which reduces the number of switches I have to use to 4. In case you are curious about it, I offer more technical details below.

    And finally, about the use of this madlad machine: first I want to do is computing fibonacci sequence as a proof of concept. Secondly I would want to implement an idea that some user suggested in the last post: a scrollable banner with the planet's name.

    So that's all for today, thanks for reading this!!

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    ++ PROM (Programable ROM) implementation technical details

    Okay, so for implementing the PROM without switches I have thought about using the bytebeat device in combination with the bytebeat switches (4 of them). Setting the bytebeat as follows:

    - Musical time: 16

    - Note length: 1

    We can use the audio tracks for storing a sequence of 16 bits in each one. Using 4 of this tracks in superposition (4 bytebeat linked devices) we get a sequence of 16 4-bits (a sequence of 1/2-bytes if that even exists). Now, how we extract each bit from the 4-bit sequence? We can use the bytebeat switches and set each of them to fire up acordingly to the specified note, in other words, we can extract any bit we want from the 4-bit sequence. Finally, the implementation is as follows:

    (Bytebeat) --> (Bytebeat switch = 1st bit) --> (---------------------)

    (Bytebeat) --> (Bytebeat switch = 2nd bit) -->( CPU Control )

    (Bytebeat) --> (Bytebeat switch = 3rd bit) -->( Unit Decoder )

    (Bytebeat) --> (Bytebeat switch = 4th bit) -->(----------------------)

    In essence, we have implemented with this configuration a PROM with program counter. PROM because we can program it (selecting notes in the bytebeat) and only ROM because when we start the bytebeat we can't store new data in it using electrical flow. Program counter is given as a gift, because the bytebeat automatically progresses in sequence through the notes.

    submitted by /u/TempledUX
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    Chromatic fog planets can be so cool...

    Posted: 28 Mar 2020 07:37 AM PDT

    Always make sure to be aware of your surroundings

    Posted: 27 Mar 2020 01:42 PM PDT

    Burroughs’ River’s End. PS4.

    Posted: 28 Mar 2020 05:39 AM PDT

    1200 hours and 43000 warps later, the long journey to circumnavigate the NMS Universe has come to the end.

    Posted: 27 Mar 2020 10:52 PM PDT

    The ‘Mile High Club’. A 2x2x2 cuboid room base challenge (micro base/colony). Built in the upper atmosphere of an airless moon, Euclid Galaxy, PS4 Normal mode

    Posted: 28 Mar 2020 05:49 AM PDT

    Attention Crashed ship junkies, I have a planet in the Calypso galaxy, that i farmed Living Ships, and recorded 80 crash site GPS locations, on PS4. Vorethos gave me a lift there, sure he wont mind if i do the same for someone hooked on crashed ships. Let me know if your keen to go there,

    Posted: 28 Mar 2020 04:17 AM PDT

    Short Wander

    Posted: 28 Mar 2020 07:54 AM PDT

    I found an S class gold deposit, but there are no electromagnetic hotspots for power generation. So I constructed what I call the Artificial Solar Flower.

    Posted: 27 Mar 2020 10:49 PM PDT

    Working on something big. Plenty of room for you to visit.

    Posted: 28 Mar 2020 01:23 AM PDT

    Vista

    Posted: 28 Mar 2020 09:00 AM PDT

    All 255 galaxies in one picture

    Posted: 28 Mar 2020 02:17 AM PDT

    No Man's Sky beach in real life

    Posted: 28 Mar 2020 09:39 AM PDT

    Exceptional Artistry (NC17/Lewd Old Pics)

    Posted: 28 Mar 2020 12:02 AM PDT

    Found my first triple-ring planet! Shame it's so boring-looking. Also found lots of pink

    Posted: 28 Mar 2020 03:52 AM PDT

    Mecca Prime- Interstellar Aztec temple with an underground exocraft suite

    Posted: 28 Mar 2020 09:45 AM PDT

    Everytime I open my game I get this thing. I seem to be stuck in the space anomaly.

    Posted: 28 Mar 2020 09:16 AM PDT

    From a better time...

    Posted: 28 Mar 2020 07:12 AM PDT

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