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    Tuesday, November 26, 2019

    No Man's Sky Bored at work and made some fanart for the game

    No Man's Sky Bored at work and made some fanart for the game


    Bored at work and made some fanart for the game

    Posted: 26 Nov 2019 04:49 AM PST

    NMS Lanscape Painting (watercolour/acrylic) "Needles (cold biome, flying fauna)"

    Posted: 26 Nov 2019 03:00 AM PST

    Been playing some Outer Worlds, every once in a while I turn around and #suddenlynomanssky

    Posted: 25 Nov 2019 01:27 PM PST

    I Finally worked out glitch building on ps4. Turns out you can create literal nightmares.

    Posted: 25 Nov 2019 10:04 PM PST

    My own little R2D2

    Posted: 26 Nov 2019 03:34 AM PST

    No man's sky underground potential

    Posted: 26 Nov 2019 03:52 AM PST

    One of the aspects that I see a lot of people here asking to be improved is exploration, and I feel like it could be done by adding underground features.

    So far, although the planets are quite big, we literally only scratch the surface. There are no caves going really deep underground, and no point in going there anyway since there is nothing interesting there.

    Improving existing structures like Manufacturing facilities, Infested building, Ruins, monoliths by adding deep underground procedurally generated "dungeons" underneath would make them (and the planets) way more interesting to find and explore. I'm talking about dungeons similar to what can be found in Terraria or Minecraft (with the abandoned mines and forts)

    https://preview.redd.it/umhwa5504tt21.png?auto=webp&s=1ba8ecc5432eb8ab7907458d725595938070690e

    Making the caves deeper, with unique treasures, materials, lava and whatnot that can only be found deep underground would also make planets exploration way more interesting IMO.

    Fixing terrain regrowth for underground bases would be neat too... Turning Atlas and abandonned stations into such dungeons could be cool too.

    Overall, I feel like the "inside" of the planets we explore is really left unexploited when it could add so much more replayability and fun to the game. What do you guys think ? Is this something HG could work on in the future ?

    submitted by /u/RagBell
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    Update and a Thank you!

    Posted: 26 Nov 2019 05:35 AM PST

    A few weeks back I posted a simple question, is No Mans Sky worth buying these days after all the updates, especially when it's $30 instead of $60? This subreddit convinced me that it was and last night I bought it. I'm only about 3 hours in so far, but man. You guys were right. The game is awesome. Thanks a lot to the friendly people in this community for being honest about the game and it's positives and negatives, you've earned a new member both here and in the game.

    submitted by /u/IHE_FTU
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    Lush

    Posted: 26 Nov 2019 05:41 AM PST

    Giant ass cave forests

    Posted: 26 Nov 2019 06:26 AM PST

    Interesting geological formation. Almost begging for a base. Maybe a temple?

    Posted: 25 Nov 2019 11:28 AM PST

    This planet looked so nice until I scanned it.

    Posted: 26 Nov 2019 01:50 AM PST

    new in the GH... ��‍♂️

    Posted: 26 Nov 2019 06:16 AM PST

    Just got the game on sale & after an hour finally got this hunka junk off the ground!

    Posted: 26 Nov 2019 05:40 AM PST

    Interloper's Best Friend

    Posted: 26 Nov 2019 05:59 AM PST

    "Easy guys, everybody gets some!", or: how I became a Disney princess.

    Posted: 26 Nov 2019 06:23 AM PST

    1.898.719 units. Gonna name that beast "Ka-ching-o-saurus" ��

    Posted: 26 Nov 2019 06:47 AM PST

    She's got legs

    Posted: 26 Nov 2019 05:22 AM PST

    Woodland

    Posted: 26 Nov 2019 05:55 AM PST

    The 220 seat Atlas Amphitheatre. Who wants to put on a show?

    Posted: 26 Nov 2019 10:00 AM PST

    Hidden Rain Shipyard -PS4 Pro

    Posted: 26 Nov 2019 06:00 AM PST

    RECIPE: Making Jelly Donuts and getting paid a lot of nanite clusters for them via the Nexus' Chef

    Posted: 26 Nov 2019 08:22 AM PST

    This is a quote from the No Man's Sky Base Builders page on Facebook. Credit goes to Xain's World for discovering this and to Matthew Fritz on the Base Builders' page for posting.

    Ok to do this you will need to grow 4 frost crystal, 4 faecium, 4 echinocactus, and you'll need 100 wild or fresh milk. You will also need the nutrient processor. Not only to make the ingredients, but also to make the food for the animals you will milk.

    That will make you 50 jelly doughnuts with some ingredients to spare. It looks complicated at first but once you have everything made and growing you can make doughnuts anytime and in less than 15 minutes you can have 50 doughnuts and that's a lot of nanite clusters. .

    I recommend you grow your plants on your freighter and gather the milk at one of your bases. That's the easiest way I found to get the resources to make this recipe.

    A NOTE ON MILK: Find an animal that is like a bovine (a cow) or an antelope. they give milk the most. The bigger the animal the more milk it makes, it seems. You'll need 100 wild or fresh milk for this recipe. Scan the animal find out what food it likes and give it that food. It will stand around while you milk it. Keep feeding it and others of it's species and you can get your milk pretty fast. Remember herding herbivores are preferred. With the right builds, you can also build the farming machinery to automatically feed and harvest milk from animals at your bases too.

    OK Let's make a dough...
    Take your nutrient processor and put in the faecium first. Make 50 wild yeast. Take the yeast out of the processor and then put in Frost crystal and make 50 glass beads. Take the frost crystal out of the food processor and put in the glass beads. Make 50 refined flour. Take the glass beads out of the processor and put in the refined flour and the yeast and you'll make 50 dough.

    OK Let's make some sweet stuff...
    Take your dough out of the food processor and put in the echinocactus and make 50 cactus nectar 3 times. Yes you will need 150 cactus nectar. Take the Echinocactus out of the processor and put in 50 cactus nectar and make 50 processed sugar. then do it again so you'll have 100 processed sugar. Now store 50 of the processed sugar and put in the last 50 cactus nectar and 1 50 stack of processed sugar into the nutrient processor and make 50 cactus jelly. You will then have 50 processed sugar and 50 cactus jelly.

    OK now let's process the milk.
    Everything you're about to do you will do twice. One stack of 50 milk will be processed at a time. 2 stacks = 100 milk.
    Milk = cream = butter = clarified oil. We need the oil to add to the dough later.
    SO! Add 50 milk to the nutrient processor, process it and make 50 cream, then process it again to make 50 butter then divide the stack in half and put 25 and 25 of the butter into the nutrient processor slots at the same time. Clarified oil is made from mixing two butters together just like magnetized ferrite is made from two pure ferrite. When you do this process twice, 50 milk and then another 50 milk, you will have 50 Clarified oil in the end.

    Ok so let's add all this together...
    Put into the nutrient processor your 50 dough, a 50 processed sugar, and a 50 clarified oil you just made. You will make 50 Lumpen doughnuts. We're almost there...
    Then put in the 50 lumpen doughnuts and the 50 cactus jelly into the nutrient processor to make 50 jelly doughnuts.

    submitted by /u/DonathanE
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    Posted: 25 Nov 2019 07:58 PM PST

    Procedurally generating alien homes for my NMS-inspired game

    Posted: 26 Nov 2019 09:23 AM PST

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